How to play Gaple
Gaple in the app follows the PORDI 2025 rules. Here is everything you need for your first table; the in-app guide has the full detail.
The basics
28 tiles, 4 players
A double-six set from 0-0 to 6-6. Everyone gets 7 tiles. A double is called a balak. If anyone is dealt 5 or more balak, the tiles are dealt again.
Opening the deal
In the first deal of a set, whoever holds 6-6 must open with it. After that, the winner of the previous deal opens with any tile.
Your turn
Place a tile matching either open end. If you can play, you must. If nothing fits, you pass and your hand stays the same.
15 seconds per turn by default
If time runs out, the game plays a random legal tile for you. Room hosts can choose 15, 30 or 60 seconds.
Two ways to play
Tunggal · free-for-all
4 players, every one for themselves
A set is 7 deals by default. The highest total after the last deal wins. A tie for first is settled with an Additional Game.
Ganda · 2 vs 2
Partners sit across the table
The first team to 7 points (default) wins. When a team wins a deal, both partners get the points.
Scoring a Domi
The first player to empty their hand scores fixed points based on the last tile. There are no multipliers.
| Result | When | Points |
|---|---|---|
| Domi biasa | Normal last tile, fits one end | +1 |
| Domi Balak | Last tile is a balak (double) | +2 |
| Domi Ceki | Last tile fits both open ends | +2 |
| Ceki Habis | Ceki, and nobody holds either end number | +3 |
| Ceki Balak | Ceki with a balak | +3 |
| Ceki Palang (Apollo) | Ceki with a balak, and both numbers used up | +4 |
Ceki with only one end number used up: the end where you place the last tile decides the score (+2 or +1). If the tile fits both ends, the app asks which end you want.
Domi Kandang: when the board locks
If a tile leaves nobody able to move, the player who placed it is the locker. Everyone counts the pips left in their hand.
Tunggal
- Locker has the fewest pips: locker +3
- Locker ties the lowest opponent: each opponent on that total +1
- An opponent has fewer pips: opponents +3 / +2 / +1 by pips
Ganda
- Locker has the fewest pips: locker's team +2 each
- An opponent ties the locker: opposing team +1 each
- An opponent has fewer pips: opposing team +3 each
Learn by playing: the app has a step-by-step tutorial and a full rules guide.


